Instead, you'll take the role of the Orbital Drop Shock Trooper, or ODST. Master Chief - with his magical healing Spartan armor, mockery of gravity, and dual wielding ways - is sitting this one out. In many ways, Halo 3: ODST is a return to the roots of the Halo franchise. This isn't a full-blown sequel, which might disappoint some people, but you'd do well to take it for what it is: another great game from Bungie. You get a six hour campaign that expands the boundaries of what to expect in a Halo game, an excellent new cooperative mode called Firefight, and an entire second disc filled with adversarial maps. The end result is a package that no Halo fan should be without, as it is the definition of fan service. That little idea grew to be so much more. It would be just a few hours long and help tide the fans over until Halo: Reach is ready in late 2010. Halo 3: ODST began as an idea for a simple expansion to Halo 3.
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